Relic Wars

University/Capstone/Group Project

Role: Technical Artist, General Programmer (Events, Cutscenes, U.I.), 3D Environnment & Prop Modeler, Level Designer

Software Used: Unreal Engine 5, Blender, Substance Painter, Substance Designer, Photoshop

Languages Used: Blueprinting

Relic Wars is a 3D Sci-Fi Fantasy game that was created using Unreal Engine 5 in Fall of 2022 for my Senior Collaborative class at William Peace University. In a group of 6, my primary role for this game was Technical Artist and 3D Modeler for many of the environment and props. Along with this, my secondary role was a primary programmer who touched upon various aspects of the game such as event, cutscene, and U.I. programming.