My Projects
Skills
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Engines:
Development in Unreal Engine 4 & 5, Unity, and GameMaker Studio 2
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Illustrative Software:
Adobe Photoshop, Illustrator, Adobe After Effects
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Modeling and Texturing Software:
Maya, Blender, Substance Painter
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Languages:
C++, C#, HTML, Javascript, Phaser, Visual Scripting
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Version Control Software:
SourceTree, Git
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Development:
Level Design, Game Design, Gameplay Programming, Documentation, Quality Assurance
Education
Associates in Applied Science in Simulation and Game Development (WakeTechnical University - July 2020
Batchelor's Degree in Game and Simulation Design (William Peace University - December 2022)
About Me
My name is Nathan Lembo, a Gameplay Programmer and someone with a passion for Gameplay Programming and Technical Art. As a Gameplay Programmer, developing events and locations filled with interactivity and life is something that I strive for in my work and consistently aim to provide so that players can feel and experience the environment and its details. Ever since I was young I've been captivated by video games with the worlds and experiences it created and this pushed me to take my own path towards Game Development. I graduated at WakeTechnical Community College with an AAS and William Peace University with a Bachelor's in Game Design. Through my higher education I've gained experience in working with multiple game engines such as Unreal 5 & 4 and Unity as well as working with teams to create games and projects. With these skills and experiences I strive to create and work with others to create fun environments and provide players with opportunities to explore and interact with the worlds created for them.