Nathan Lembo

Gameplay Programmer

My Portfolio Resume

My Projects

Relic Wars
See Live
WPU Welcome Center VR
See Live
Applying Game Design to Education Project
See Live
Nightmares
See Live
Other School Projects
See Live
The Lone Bowman
See Live

Skills

  • Engines:

    Development in Unreal Engine 4 & 5, Unity, and GameMaker Studio 2

  • Illustrative Software:

    Adobe Photoshop, Illustrator, Adobe After Effects

  • Modeling and Texturing Software:

    Maya, Blender, Substance Painter

  • Languages:

    C++, C#, HTML, Javascript, Phaser, Visual Scripting

  • Version Control Software:

    SourceTree, Git

  • Development:

    Level Design, Game Design, Gameplay Programming, Documentation, Quality Assurance

Education

Associates in Applied Science in Simulation and Game Development (WakeTechnical University - July 2020

Batchelor's Degree in Game and Simulation Design (William Peace University - December 2022)


About Me

My name is Nathan Lembo, a Gameplay Programmer and someone with a passion for Gameplay Programming and Technical Art. As a Gameplay Programmer, developing events and locations filled with interactivity and life is something that I strive for in my work and consistently aim to provide so that players can feel and experience the environment and its details. Ever since I was young I've been captivated by video games with the worlds and experiences it created and this pushed me to take my own path towards Game Development. I graduated at WakeTechnical Community College with an AAS and William Peace University with a Bachelor's in Game Design. Through my higher education I've gained experience in working with multiple game engines such as Unreal 5 & 4 and Unity as well as working with teams to create games and projects. With these skills and experiences I strive to create and work with others to create fun environments and provide players with opportunities to explore and interact with the worlds created for them.

Contact me