Nightmares
Project Type: University/Capstone/Group Project
Role: Project Leader, Programming Lead, Level Design Lead, Gameplay Design, Cinematics
Software Used: Unity
Languages Used: C#
Wake Technical Community College's SGD Capstone, Summer 2020. My role for this game was project lead, programmer lead, gameplay programmer, level designer, narrative Designer and A.I. programmer. I also worked on the documentation and organizational efforts of the game, as well as creating the documentation that allowed the team to work with efficiency. This project was an amazing opportunity for me as I honed my skills in communication, collaborative skills, and gained experience with collaborative software and tools such as Github as well as coding standards. My team's efforts showed me the importance of collaboration and communication as well as why these are key qualities for game designers/developers.